iPhone
The iPhone provides continuous practical functionality across virtually every waking moment. Users rely upon it for navigation, communication, financial transactions, and the documentation of meals for social media posterity. Studies indicate the average user unlocks their device 150 times per day, suggesting a utility frequency that borders on compulsive necessity.
The device's integrated ecosystem has rendered obsolete the alarm clock, the torch, the compass, the camera, the calendar, and the patience required for in-person conversation. Its utility is so comprehensive that separation from the device triggers measurable anxiety responses.
Revenge
Revenge offers remarkably limited daily utility, functioning primarily as a background mental process that consumes cognitive resources without productive output. The average revenge fantasy occurs 3.2 times per week according to psychological surveys, yet produces no tangible benefits during execution.
The practical applications of revenge remain confined to elaborate planning sessions that rarely culminate in action. When revenge is actually enacted, studies suggest satisfaction lasts approximately 17 minutes before being replaced by complications, regret, or escalation. The utility-to-consequence ratio remains profoundly unfavourable.