Lego
The Lego Group reported annual revenue exceeding 64 billion Danish kroner in recent years, establishing itself as the world's largest toy manufacturer by revenue. This figure represents not merely plastic brick sales but an entire ecosystem of licensed products, media properties, and experiential offerings. Legoland parks alone attract millions of visitors annually, each departing significantly lighter of wallet but enriched by the experience of queuing for miniature roller coasters.
The secondary market for rare Lego sets has created an investment asset class that, according to certain studies, outperforms gold, stocks, and fine wine. A sealed 2007 Millennium Falcon set now commands prices that could purchase an actual second-hand vehicle. This financialisation of children's toys would likely perplex the original Danish carpenter who carved wooden ducks, but it demonstrates Lego's remarkable economic gravity.
Superman
Superman as intellectual property generates substantial economic activity, though quantification proves challenging given the character's integration within the larger DC Entertainment portfolio. Warner Bros.' stewardship has produced films grossing billions collectively, though individual entries have varied from record-breaking successes to what studio executives diplomatically term 'learning experiences'.
The character drives merchandise sales across categories from action figures to branded breakfast cereals. However, Superman's economic impact remains fundamentally derivative rather than generative. Unlike Lego, which creates value through manufacturing and retail operations, Superman generates wealth through licensing and royalties attached to an unchanging core concept. The character cannot expand into new product categories with the flexibility that Lego demonstrates through its theme system.